SHYPIARD

Launch is
infrastructure.

Shypiard prepares the launch of indie games. We work with the studios that build, and the creators who cover them.

HOW WE WORK

Four phases,
no more.

We don't bill brain-time — we bill dated deliverables. Here's what a full cycle looks like, from the first email to the sixth-month Steam update.

48 H
01

Diagnostic

Written analysis of your situation. Three Steam-page friction points, creator audit, 90-day plan. Free.

1 WEEK
02

Strategy

Choice of levers, launch calendar, budget by line item, target KPIs. We sign or we don't.

4 WEEKS
03

Production

Steam page copy, press kit, capsule briefs, negotiation with the 3 creators. All in a shared doc.

MONTHLY
04

Velocity

Continuous monitoring, new-creator outreach, page iteration based on data. Monthly report sent.

1
19,000
games released on Steam in 2024
2
2.44%
reach commercial success
6
6–12
months of prep before launch
PHILOSOPHY

Build site,
not consulting firm.

We don't deliver a slide deck. We write the Steam page, contact creators, monitor velocity. The work, not the opinion.