Launch is
infrastructure.
Shypiard prepares the launch of indie games. We work with the studios that build, and the creators who cover them.
Four phases,
no more.
We don't bill brain-time — we bill dated deliverables. Here's what a full cycle looks like, from the first email to the sixth-month Steam update.
Diagnostic
Written analysis of your situation. Three Steam-page friction points, creator audit, 90-day plan. Free.
Strategy
Choice of levers, launch calendar, budget by line item, target KPIs. We sign or we don't.
Production
Steam page copy, press kit, capsule briefs, negotiation with the 3 creators. All in a shared doc.
Velocity
Continuous monitoring, new-creator outreach, page iteration based on data. Monthly report sent.
Build site,
not consulting firm.
We don't deliver a slide deck. We write the Steam page, contact creators, monitor velocity. The work, not the opinion.