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Dead Cells

Motion Twin

Steam artwork — Dead Cells
Quick read

Dead Cells is a roguevania: a procedural castle, permadeath runs, and a meta that slowly opens the map.

What kind of game is it?

Side-view action with Metroidvania routing and roguelite runs. You learn biomes, weapons, and mutations across deaths rather than keeping a single save file.

Who is it for?

For players who like learning a castle by dying and keeping the weapons.

How it plays
Loop
Metroidvania exploration
Sessions
Medium sessions
Progression
Unlocks between runs
Players
Single-player
Structure
Roguelite
Tone
Dark · Brutal

Game DNA

What playing it feels like, out of 100. Our reading, separate from Steam reviews.

  • Progression62

    Estimate

  • Social18

    Estimate

Key Steam facts

Steam store figures, checked 13 Sept 2026.

Release
released

2017-05-10

Review score
97%

Checked 17 Aug 2026.

Steam positive percent.

Review count
183,370

Checked 13 Sept 2026.

Store price
$12.49

Checked 13 Sept 2026.

Languages
15
Demo
No
Early Access
No
Next Fest
No
Players
Single-player

How many people play Dead Cells?

Estimates from public Steam data, not figures from the studio. Ranges, not exact numbers.

Estimated copies
4.6M – 10M

Steam reviews × 25 to 55.

Estimated gross revenue
$29M – $100M

Copies × current price × 50–80% (sales, regional prices). Before Steam's cut, refunds and tax.

All-time peak players
14,880

Most people playing at the same moment, per SteamCharts.

Average players, Aug 2026
2,296

Peak that month: 4,161.

Median playtime
20.1 h

Half of 300 recent reviewers played 9.3–43.9 h. 2% under 2 h.

Players over time

Sept 2023: 2,089 average, 4,002 peakOct 2023: 2,398 average, 5,417 peakNov 2023: 2,185 average, 4,910 peakDec 2023: 2,935 average, 6,001 peakJan 2024: 2,904 average, 5,551 peakFeb 2024: 2,209 average, 3,891 peakMar 2024: 3,545 average, 7,813 peakApr 2024: 2,593 average, 5,741 peakMay 2024: 2,421 average, 5,900 peakJun 2024: 2,451 average, 5,017 peakJul 2024: 2,585 average, 4,716 peakAug 2024: 2,618 average, 5,914 peakSept 2024: 2,690 average, 5,865 peakOct 2024: 2,907 average, 6,881 peakNov 2024: 2,086 average, 5,254 peakDec 2024: 3,187 average, 5,740 peakJan 2025: 2,856 average, 5,179 peakFeb 2025: 2,552 average, 5,161 peakMar 2025: 2,776 average, 5,912 peakApr 2025: 2,282 average, 4,522 peakMay 2025: 2,682 average, 5,948 peakJun 2025: 2,328 average, 4,738 peakJul 2025: 2,958 average, 6,302 peakAug 2025: 2,183 average, 4,202 peakSept 2025: 2,305 average, 5,092 peakOct 2025: 2,012 average, 3,862 peakNov 2025: 1,925 average, 3,981 peakDec 2025: 2,459 average, 5,391 peakJan 2026: 2,325 average, 4,533 peakFeb 2026: 1,926 average, 3,896 peakMar 2026: 2,510 average, 5,963 peakApr 2026: 2,035 average, 4,038 peakMay 2026: 1,802 average, 3,245 peakJun 2026: 2,240 average, 4,420 peakJul 2026: 2,228 average, 4,068 peakAug 2026: 2,296 average, 4,161 peak
Sept 2023Aug 2026

Where the players are

Languages of the last 300 Steam reviews. A proxy for regions, not a country split.

  • Simplified Chinese34%
  • English26%
  • Russian18%
  • Portuguese (Brazil)5%
  • Spanish (Spain)5%
  • Polish2%

Dead Cells players also play

Games played for more than an hour in 43 public Steam libraries of recent reviewers. Each one is played by at least 4 of these players and is more common here than across all libraries we read (× how much).

Steam data checked 4 Oct 2026

What makes it different?

The 2D combat is readable at speed, and the meta unlocks rewrite later runs.

Core mechanics

How it scores

The fantasy: Mastery and Exploration. Our scores out of 100, separate from Steam reviews.

How much you fightEstimate
90 / 100

The 2D combat is readable at speed; meta unlocks rewrite later runs.

Mechanical depthEstimate
86 / 100
Build varianceEstimate
80 / 100
Run varianceEstimate
84 / 100

Related games

Nearby games. Not always a direct substitute.

Genre / subgenre

Subgenres: Roguevania.

Steam genre: action roguelite / roguevania.

Related rankings

Related teardown

Dead Cells — launch intelligence

A Bordeaux worker cooperative, first console/PC title after fifteen years of web games. Fifteen months of transparent Early Access turned into an audience-building machine — the 1.0 wasn't a launch, it was a transition.

Read the launch analysis →
Sources

Store price checked 13 Sept 2026.

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