LAUNCH HUB
Steam launch strategy for indie games.
Shypiard prepares the store page, the creator shortlist and the 90-day velocity plan — then we watch whether the curve actually moves. Paste a Steam URL if you want the page check first.
BEFORE LAUNCH
Five pieces that have to exist before the day.
Wishlists
Slope beats a borrowed threshold.
Read →
Steam page
Languages, shots, achievements — the controllable gaps.
Read →
Demo / Next Fest
An amplifier, not a substitute for signal.
Read →
Creator outreach
Genre overlap first, audience size second.
Read →
Launch plan
Calendar, sequence, 90 days after the build is frozen.
Read →
LAUNCH WORK
Page, creators, 90 days.
The free diagnostic ranks which of those three is actually missing on your build.