Katana ZERO
Askiisoft · Devolver Digital

Katana ZERO is a timed slash with rewind: nights, neon, and a sword that is a metronome. A floor is a song you retry until the slash lands on the beat.
What kind of game is it?
Authored side-view action where time is a resource you spend and take back. You clear a room, rewind a miss, and keep the night's dialogue. The corridor is written, and the blade is a clock you learn.
Who is it for?
For players who miss a room they clear, then a conversation they cannot slash.
- Loop
- Action combat
- Sessions
- Short sessions
- Progression
- Campaign
- Players
- Single-player
- Structure
- Linear
- Tone
- Dark · Challenging
Game DNA
What playing it feels like, out of 100. Our reading, separate from Steam reviews.
- Progression80
Estimate
- Social18
Estimate
Key Steam facts
Steam store figures, checked 17 Aug 2026.
2019-04-18
Checked 17 Aug 2026.
Steam positive percent.
Checked 17 Aug 2026.
Checked 17 Aug 2026.
How many people play Katana ZERO?
Estimates from public Steam data, not figures from the studio. Ranges, not exact numbers.
Steam reviews × 25 to 55. For a free game: players, not sales.
Most people playing at the same moment, per SteamCharts.
Peak that month: 292.
Half of 300 recent reviewers played 5.4–17.9 h. 3% under 2 h.
Players over time
Where the players are
Languages of the last 300 Steam reviews. A proxy for regions, not a country split.
- English29%
- Simplified Chinese19%
- Russian15%
- Portuguese (Brazil)12%
- Spanish (Spain)9%
- Korean5%
Steam data checked 4 Oct 2026
What makes it different?
Rewind sits on a scripted night.
Core mechanics
Similar games
Full games-like page →Related games
Nearby games. Not always a direct substitute.
Related rankings
Store price checked 17 Aug 2026.
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