SHYPIARD
← METHOD
METHOD · 02 · MATCHING

Creator × Studio
Matching.

Video coverage that converts isn't a matter of reach. It's a matter of alignment between the creator's audience and the game's player. The method measures that before pitching.

TIMELINE
3 weeks
CREATORS
3 targeted
DEAL
Structured + paid
PRICE
Included / Launch
01 — WHAT WE DELIVER

Three creators,
not thirty.

PART · A

Detailed shortlist

3 creators identified with audience size, niche, engagement rate, history on the genre.

PART · B

Personalised pitch

A unique outreach message for each creator, based on their last 5 videos.

PART · C

Negotiation

We structure the deal: timing, deliverables, exclusivity, payment. You approve before signing.

PART · D

Game brief

Dossier sent to the creator: pitch, access builds, FAQ, technical contact.

PART · E

Coverage tracking

Publication date, video metrics, conversion to wishlist tracked.

PART · F

Fallback plan

If a creator declines, we replace within the week. No empty slot.

02 — HOW WE DO IT

Four passes,
three criteria.

01

Niche mapping

We list 80 to 120 creators active in the genre. Audience, frequency, engagement rate, last indie game covered.

02

Filtering by game fit

We keep the 12 whose last 3 videos could logically have included your game. We eliminate the rest.

03

Outreach & qualification

Personalised pitch sent. Reply within 5 days on average. We qualify interest before pushing to signing.

04

Structuring & coverage

3 deals signed: timing aligned with Steam milestones, clear payment, right of review on pulled content.

MOVE TO ANALYSIS

We identify
your creators.

A pre-analysis of 3 creators relevant to your genre, in the free diagnostic.